Chaos And Order

Sun

12

Jul

2009

Sorceress

Sorceress - Work In Progress

It had been a long time since I started working (or should I say reworking) on the Armem Enlom comics. Working on the comics, since it included a lot of fight scenes, I had to study a bit of human anatomy.

Just to check if I was getting any better at doing human anatomy, I picked up this unnamed sorceress from the same realm as Armem Enlom (which is Chaos And Order, by the way).

This is a "work in progress" snapshot of the artwork. I did go through a lot of images on the web, but I would like to make a nod to one of the artists I have been following at deviantART. In particular, her artwork, titled "Mekania" inspired the costume of this particular character.

Bookmark my deviantART profile OR follow me on Twitter OR subscribe to the feed to make sure you do not miss the next update on this piece.

Tue

03

Mar

2009

Making of "Siblings"

I am currently working on the third of the series of painting I have been doing. (The first two were King's Blacksmith and Forging).

Making of Siblings

It actually feels quite different, to go behind topics that are more playful and relaxed that the serious and dramatic ones I usually work on.

The mood seems to reflect back from the painting as I work on it, and sort of forms a feedback loop. :)

You can download the lineart from deviantART if you want to try coloring it. Please attribute back to the source if you choose to publish it.

To keep a close eye on the progress on this painting, watch the CGPainting.com thread - Siblings - I will be updating that regularly.

Forging

I am a craftsman - I am a blacksmith employed to the king of Giants. But at times, when I immerse myself in the heat from the heart of the mountains, I know nothing more than to create. Once they leave this cave, they may end up as instruments for violent means. But within these stone walls, they are my creations.

... one of the occasional journal entries of Derwog, the Giant King's court blacksmith.

I enjoyed doing this painting as a part of expanding and building on the Chaos And Order universe. I have an inkling that there will be more paintings on these characters in an attempt to build up their background and story.

King's Blacksmiths

A Giant blacksmith, sent by the king, on a quest to get to the bottom of odd happenings in a run down area of the city. His foster Human daughter is accompanying him.

A painting in the Chaos And Order setting/universe.

Sat

18

Oct

2008

Kitar - Assassin

This is the second painting of The Assassin Order project. See the first painting - Anwun Assassin.

Kitar is a member of the assassins Oro Order. She has passed the rites of passage. Her modus operandi on missions are usually to assist her team mates with potions, but she has used the poisons of her own creations quite a few times.

Walkthrough articles: Kitar - Assassin - Part 1 | Part 2 | Part 3 | Part 4 | Part 5

I think I have gotten quite comfortable to this workflow in GIMP. I start off with a rough work and keep refining it to get a clean line art. Then, I do the color study separately and that really makes it easy to render the artwork.

Mon

21

Jul

2008

Anwun - Assassin

Anwun - Assassin by ~Vyoma on deviantART

The first of this series, Anwun is an assassin of the Oro Order - an assassin guild. She has passed the rite of passage of the assassin order and has several successful jobs under her belt.

Done completely in GIMP 2.4 and Wacom Intuos3. Doing this particular piece I never saw GIMP as inferior to Photoshop for digital painting purposes.

WIP thread at CGPainting.com - Anwun - Assassin

Walkthrough articles: Anwun - Assassin - Part 1 | Part 2 | Part 3

Sat

15

Sep

2007

Chaos And Order Writeups Added

I had written quite a bit on a realm - Chaos And Order which was developed by a friend, a cousin and me. And there were some more writeups I did for last years NaNoWriMo participation.

I have edited few of them a bit and uploaded here - it may get used in some other projects.

There might be more updates on this in near future. But that is about it for today.

Sat

15

Sep

2007

Chaos And Order - Magic, Tantara And Other Skills

Created out of the same existence, all the races including the Firmans seemed to develop similar set of skills that were grouped into similar categories by all of them. It was a different issue as to how each of the race took to these skills and how it was taken by the society.

The skill sets are broadly classified into Jantara, Mantara and Tantara.

Jantara skills are the ones that are attained by virtue of ones occupation, and can also be attained by undergoing specialized training. It takes the Jantara skills of blacksmith to forge weapons out of metals. It takes Jantara skills of a carpenter to create furniture and minor buildings and hovels. It takes Jantara skills of both of them to become a gadgeteer. Any particular physical task that a person may take at hand requires the use of one or many of the Jantara skills. The skills of using swords, axes and knives in battle come under this category.

Jantara skills are common among all the races, but the Giants seem to be the ones who seemed to have many masters in it. The skills that the Orcs possess in the destructive category of Jantara skill owe to their battle skills. The Elfs though tend to resort to Mantara for most of the non-trivial tasks, and usually take assistance of the services from the Giant or Human builders and gadgeteers for most of the works that require Jantara skill.

The Mantara skills on the other hand acts on a plane that seems to be present through out the planes of existence. It involves the ability of a sentient being to tap into his or her mana reserve and use will to form spells and cast them. Wizards and mages have known to create intricate spells using their imagination that would affect the reality in many different ways. The amount of will and skill it takes to use the Mantara skills reduce the numbers who purse the higher level.

Many of the basic Mantara spells can be attained by all the sentient but the ones who actually know how to use them are lesser than the total populace. Some of the basic Mantara spells are the ones that assist the people in their daily activity. One of the spell, the Light spell is used by many when they do not have a torch at their disposal. The duration of the spell though is limited by the mana reserve a person has.

Some warriors too are known to wield some of the offensive Mantara spells like Shock and a little advanced Fire-throw. These skills become complementary to their Jantara skills of fighting and are used in both melee and ranged combat. Another overlap of Mantara and Jantara spell can be found among the Healers. These have taken the path to help others regain from wounds and diseases that could be as small as irritating to as profound as fatal. The Healers too learn some of the skills of Potion-making which is a Jantara skill along with healing spells – Mantara skills. The healing spells can range from minor to major that varies in the level of effect it has on the patient or the subject. There are even some healing spells that are at higher levels – which are intricate enough to heal the subject of a particular disease or ailment. The healers though usually resort to antidote potions when they need to deal with poisoning. The Elf Healers deep in the province of Liraken are known to possess high level spells that can heal poisoning effects.

The Mantara skills are usually sought after by the Elfs due to their inherent nature to be disciplined and have a flair for finer aesthetics. It is not that the Elfs do not use the Jantara skills – in fact they happen to have good archer warriors among their ranks – but it is just that they have more affiliation towards the Mantara arts. The Orc on the other hand, do not seem to go by the purist rules of separation of the physical from the magical until the application of the spell, and hence seek to gain the Tantara spells.

The Tantara spells, are often thought wrongly to be a combination of Jantara and Mantara spells – even though similarities do exist. The Tantara spells too - like the Mantara spells - rely on the mana reserve of a person. But the lack of higher tuning to the magical plane is compensated by the knowledge that results in the heavy use of physical objects like fluids, powders, flames, stones, rocks and metals. The physical objects are used from the beginning of the incantation, and the mana is channeled through these objects. A skillful user may find different uses for Tantara spells.

The Tantara user is shunned by the general society of Firmans. After the effect of Chaos, many Tantara users turned evil and many lives were lost in attempt to gain the control back from maniacal Tantara users. The Orc society embraces it as though it were a way of life. The other races do not bother much about the Tantara skills, and just judge a Tantara user by the acts he or she performs and also the intention behind the action.

Sat

15

Sep

2007

History Of Pipurim

We can briefly look at the occurrences in history in the main continents occupied by the four races, Humans, Elfs, Giants and Orcs.

Long back, many Warsa back, when the Races were created they set out from their place of origin in Pipurim. The Orcs traveled east, and started populating the continent of Katag. The Elf traveled south and occupied the continent of Firapen. Some traveled past the spreading Human continent of Kurser and created their own domain of Liraken. The Giants remained were they were, content in their small continent, they called Gajadwipa.

No much conflict existed between the races as there was enough land to expand. There were occasional skirmishes between the Human and Elf over the boundary of Liraken, but soon the Orc had expanded further east to the continent of Rapar and traveled the seas, emerging from the west to threaten both Kurser and Liraken, the tension shifted between the three races. Sea wars were fought between Kurser and Katag in the northern part. Rapar would siege on the ports of Liraken. Kurser and Liraken had border tension between them.

Around three hundred Warsa back, an alliance was forged between the Human and Elf, and that year was called as the Warsa of Wipale Dum - the year of Great Deed. This was because, united, the Elf and Human could hold back the threat of Orc. The Human were not united in their alliance with Elf though. It was only the southern Kurser that felt the need.

It was during such times, that Giants started paying for their neutrality. About two hundred Warsa back, the Orc raided the north of Gajadwipa and laid the foundation of their strong hold, Jamapuri. The Elf of Firapen, who had been immune from constant war that Liraken faced, was not unresponsive. With their intelligence in Liraken, they knew, that Orc were not among the ones to be stopped. They sailed their newly built ships about a year after the Orc had made a stronghold in Gajadwipa and called it Sirwa.

About fifty Warsa back, the Human entrepreneurs saw the opportunity of trade brewing in Gajadwipa and set their merchant ships on a bearing to the small continent, and established a port. They soon had the area under their control, and that area began to be called Kasargod.

Sat

15

Sep

2007

Kala – The Time

Among the many planets in the Universe held between Chaos and Order, then one that had sentient species created by Order was Pipurim.

Though the Firmans did not keep exact calendars, it would be helpful as to how the other races kept the time in terms of realizing the effect of heavenly bodies on the planet, Pipurim.

The sun, Pinros shines the light on to the Pipurim, the earth. The earth revolves around the sun every two hundred days. The two moons, Rimupka and Wimupka revolve around the Pipurim. Rimupka is very fast and does so every week, while the Wimupka, the larger and the slower one, does so every month.

This resulted in a unique calendar system among the races descended from the Naras. Kala - time is divided thus. The Warsa, the time it takes for Pipurim to go around Pinros is divided into ten Masa. Masa is the time it takes for Wimupka to go around Pipurim. And each of these Masa have four Kapta, because Rimupka is four times faster than Wimupka to go around Pipurim. The Pipurim itself revolves around itself, by that time and thus, a Kapta has five Dinas.

Kapta Dina are Onlasdina, Dolasdina, Telasdina, Polasdina and Pilasdina.

The Masa in a Warsa are Onlasmasa, Dolasmasa, Telasmasa, Polasmasa, Pilasmasa, Silasmasa, Selasmasa, Enlasmasa, Nilasmasa, Onkasmasa.

As can be seen the names are in direct derivation from the language Pasen, and it would one day even be used among the Firmans if they venture out and contact others. This particular calendar system would be logical and would help historians record the lore.